The Train Picks Up Passengers
A train starts with one engineer and picks up passengers waiting at stations (hoops) until the whole class rides together. Children practice moving in a line, matching their pace to others and welcoming those who join.
How to play
- Spread hoops around the yard as stations. Each child stands in one holding up a “ticket” (a raised hand). The teacher is the first engineer and blows the whistle: “Choo-choo, the train is leaving!” (2 min).
- The train rolls slowly past a station; the passenger lowers the hand, says “I'm getting on!” and holds the shoulders of the last car (3 min).
- Whenever a train has four cars, it splits in two and the second child becomes engineer of a new train, so several trains pick up passengers at once (3 min).
- The drum runs the tracks: slow beats, the train climbs a hill slowly; fast beats, it zooms a short way downhill; drum stops, we brake without letting go (4 min).
- When no one is left waiting, all trains hook up into one long train that loops the yard chanting “Choo, choo, choo, the train goes through” (2 min).
- Last stop: each passenger gets off, waves goodbye to the engineer and sits in a hoop (1 min).
Rules
- We hold shoulders gently, no pushing.
- At the station, keep your hand up until the train comes.
- If the train comes apart, we stop and hook back on.
- There's room for everyone: no one stays at the station.
Variations
Easier
For 3-year-olds, the teacher is always the engineer of a single train and trains don't split.
Standard
For 4-year-olds, trains split at four cars, so there are two or three trains at once.
Harder
For 5-year-olds, each station has a color and the engineer calls the destination before leaving; the train also goes through a tunnel (two children making an arch).
Adaptations
- Limited mobility: a child in a wheelchair is a special station the train circles to pick up; an adult pushes the chair as a train car.
- Autism: let the child ride as the last car, where no one holds them, or hold a hoop linked to the car in front.
- Hearing impairment: the engineer raises an arm to brake and circles it to speed up.
Learning goals
- Move in a line, adjusting speed to the group.
- Start and stop on a sound signal.
- Welcome classmates who join the game.
Equipment for a class of 25
- Hoops: 25
- Hand drum: 1
- Toy whistle: 1
Teacher tip
Demo with two adults first: “getting on” by holding shoulders is much clearer when they see it. The usual mistake is an engineer who runs too fast, so ask for “toy-train speed.”
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