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Tangana Knockdown Toss

A version of tangana, a traditional European tossing game where players knock over a cylinder topped with coins and win the coins that land closer to their own token than to the cylinder. Students work on accuracy, judging distance and taking turns.

PhaseMain activitie
Duration20 min
Ages8–12
SpaceOutdoor yard
EquipmentRecycled bottles, Flat disc cones, Sandbags, Chalk
IntensityLow

How to play

  1. Set up 5 stations. At each, stand a recycled bottle (the tangana) with 3 poly spots on top (the coins) and chalk a line 13 ft away. Groups of 5 per station.
  2. Each player has one beanbag (their token). Taking turns, they toss underhand from the line trying to knock over the tangana.
  3. If it falls, look at each coin: any coin closer to the thrower's beanbag than to the bottle is theirs. The rest go back on top of the bottle.
  4. If it doesn't fall, the beanbag stays on the ground; it can still count if someone knocks the bottle over later and a coin lands near it.
  5. A round ends when all 3 coins are won. Reset and the next player starts. Play for 10 minutes and count coins won.
  6. Last 6 minutes: rotate stations with a twist at each: line at 16 ft, non-dominant hand or seated toss.

Rules

Variations

Easier

Move the line to 10 ft and give a coin just for knocking the bottle down.

Standard

Line at 13 ft and coins go to whoever's beanbag is closer than the bottle.

Harder

Line at 20 ft and the beanbag must land inside a 6 ft chalk circle around the bottle.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

It was originally played with iron discs and real coins; beanbags don't roll and keep it safe. Settle distance arguments by measuring, never by eye.

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