Set the Map Corner Dash
Each student has a simple map of the court with four colored corners; on the signal, they turn the map to set it and run to the color called. It is a fast-paced game for learning to orient a map using landmarks.
How to play
- Place a large cone of a different color in each corner of the court and give every student a map with those corners colored in (2 min).
- Teach the technique: find a visible landmark, like the gym door, and turn the map until its symbol points toward it (2 min).
- Everyone stands in the center; the teacher calls a color, and each student sets the map, finds that corner, and runs to it (4 min).
- Next, the teacher names a spot on the map without saying the color, such as the corner by the drinking fountain, and students figure out where to run (4 min).
- In the last phase, students spin around three times with the map folded and, on the whistle, open it, set it, and run to the corner called (4 min).
- Finish with 2 minutes for students to share which landmark helped them most.
Rules
- Your map must be set before you run; you can double-check with the person next to you.
- Run to the corner without cutting in front of others and slow down before the cone.
- No one is out: if you pick the wrong corner, just fix it and return to the center.
- Spin slowly to avoid getting dizzy.
Variations
Easier
Draw an arrow on the ground in the center pointing to the door to make setting the map easier.
Standard
Mix color calls and landmark calls across three phases.
Harder
Use a map without colored corners, showing only playground features, and add midpoints along the sidelines.
Adaptations
- Limited mobility: the student points to the correct corner and a partner runs to tag the cone.
- Hearing impairment: pair every call with a colored card or by pointing at the landmark.
- Fitness level: add a small task at each corner, like five jumps, for students who need more intensity.
Learning goals
- Orient a map using visible landmarks.
- Connect what the map shows with the real space.
- React quickly and accurately to a spatial cue.
Equipment for a class of 25
- maps: 25
- colored cones: 4
Teacher tip
Many kids hold the map the same way even after they turn; stress that the map turns with the body. Laminate the maps so you can reuse them in later lessons.
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