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Set the Map Corner Dash

Each student has a simple map of the court with four colored corners; on the signal, they turn the map to set it and run to the color called. It is a fast-paced game for learning to orient a map using landmarks.

PhaseMain activitie
Duration18 min
Ages8–10
SpaceOutdoor yard
EquipmentMaps, Colored cones
IntensityModerate

How to play

  1. Place a large cone of a different color in each corner of the court and give every student a map with those corners colored in (2 min).
  2. Teach the technique: find a visible landmark, like the gym door, and turn the map until its symbol points toward it (2 min).
  3. Everyone stands in the center; the teacher calls a color, and each student sets the map, finds that corner, and runs to it (4 min).
  4. Next, the teacher names a spot on the map without saying the color, such as the corner by the drinking fountain, and students figure out where to run (4 min).
  5. In the last phase, students spin around three times with the map folded and, on the whistle, open it, set it, and run to the corner called (4 min).
  6. Finish with 2 minutes for students to share which landmark helped them most.

Rules

Variations

Easier

Draw an arrow on the ground in the center pointing to the door to make setting the map easier.

Standard

Mix color calls and landmark calls across three phases.

Harder

Use a map without colored corners, showing only playground features, and add midpoints along the sidelines.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many kids hold the map the same way even after they turn; stress that the map turns with the body. Laminate the maps so you can reuse them in later lessons.

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