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Self-Toss Catch Challenges

Each student tosses a ball to themselves and catches it while climbing a ladder of harder and harder challenges posted on cards around the space. The activity builds catching, hand-eye coordination, and independence in choosing and meeting challenges.

PhaseMain activitie
Duration15 min
Ages6–8
SpaceAny space
Equipmentsoft balls, Challenge cards
IntensityLow

How to play

  1. Place six numbered challenge cards around the space: 1 toss and catch, 2 one clap, 3 two claps, 4 touch knees, 5 spin around, and 6 catch sitting down (2 min).
  2. Each student takes a soft ball and starts near card 1, finding open space (1 min).
  3. To pass a card, students must make 5 catches in a row while doing the challenge; then they move to the next card.
  4. If the ball drops, the count starts over at that card, but students never move down a level; play for 7 minutes.
  5. Every 2 minutes, the teacher pauses and asks who moved up a card so the class can cheer together.
  6. Wrap-up (3 min): each student invents their own challenge and shows it to a classmate, who tries it.

Rules

Variations

Easier

One bounce on the floor is allowed before the catch.

Standard

Toss and catch with no bounce, working through all six cards.

Harder

Catch with one hand, or toss with one hand and catch with the other.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The typical mistake is tossing forward and chasing the ball; teach students to "toss to the ceiling." Cards with large pictures keep students from having to ask you what the challenge is.

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