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Partner Stunts Gallery Walk

Groups of 5 travel through a gallery of stations, each with a picture card of a partner stunt pyramid of increasing difficulty; they build it, hold it for 3 seconds, and take it down in order. Students practice cooperation, sharing roles, and building stunts safely.

PhaseMain activitie
Duration25 min
Ages10–12
SpaceGym or classroom
Equipmentmats, Challenge cards, music
IntensityModerate

How to play

  1. Safety review (3 min): weight goes on the base's hips and shoulders, never the spine; dismount in reverse order; the spotter stands ready with hands up.
  2. Set up 5 stations with 2 mats and a picture card of a stunt: two partner stunts, two trios, and one for five, each rated 1 to 3 stars.
  3. Each group of 5 starts at a station and assigns roles: bases, flyer, and spotter. They have 4 minutes to build the stunt, hold it 3 seconds, and take it down.
  4. Once it is still, the group calls 'Gallery!' and the teacher or the next group checks it. If it holds, they try the higher-star version on the back.
  5. Music plays and every 4 minutes groups rotate and swap roles so everyone is flyer and spotter at least once.
  6. Finish (2 min): every group builds its favorite stunt at the same time, turning the gym into a gallery when the music stops.

Rules

Variations

Easier

Use only one-star cards with partner stunts.

Standard

Rotate through the gallery choosing the level on each card.

Harder

Link two gallery stunts with a transition without fully taking down the first.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the cards with drawings and stars; keep your eyes on the trio and five-person stunts and stop the music if you see an arched back.

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