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Hoop Drivers

Each student drives an imaginary car using a hoop as a steering wheel and travels around the blacktop following the teacher's commands: gears, reverse, curves, brakes and traffic signs. It works on locomotor skills, changes of speed and direction, and respect for others' space.

PhaseMain activitie
Duration14 min
Ages6–8
SpaceOutdoor yard
Equipmenthoops, cones, Cardstock
IntensityModerate

How to play

  1. Each student takes a hoop and holds it in front like a steering wheel; mark a town of about 65 x 65 feet with cones.
  2. Start the engine (3 min): walk around the whole space without touching anyone; when you get close to another car, turn the wheel and change direction.
  3. Gears (4 min): first gear is walking, second is jogging, third is running; reverse is walking backward looking over the shoulder and brake is a sudden balanced stop.
  4. Signs (4 min): the teacher holds up cards: roundabout (circle a cone), tunnel (duck down) and gas station (go to a cone and jump 5 times inside the hoop).
  5. Taxis (3 min): in pairs, one drives and the other follows with hands on the driver's shoulders; switch on the call change drivers.

Rules

Variations

Easier

Use only first and second gear and fewer signs.

Standard

Three gears, reverse, brake and three traffic signs.

Harder

Drive while skipping, or hold the hoop with only one hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Start very slowly until everyone controls the space; collisions drop when you praise careful driving. Keep the cards large and easy to see.

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