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Fitness Market: Earn and Spend

Teams earn coins, which are bottle caps, by completing fitness challenges at work stations, and then spend them at the market buying pieces for their team crest. Students build fitness, practice money math and plan how to invest their effort.

PhaseMain activitie
Duration25 min
Ages9–12
SpaceOutdoor yard
EquipmentBottle caps, Challenge cards, Buckets, cones, Cardstock, Markers
IntensityHigh

How to play

  1. Make 5 teams of 5, each with a bucket as its bank. Set up 6 stations with a challenge card and its pay: 20 squats, 2 coins; a lap of the area, 5; 30 jumping jacks, 4 (3 min).
  2. The market is in the middle, with prices for crest pieces: crown, 10 coins; star, 6; stripe, 4.
  3. Work phase: teams move together to any station, complete the challenge, and the banker, the teacher or a student, pays them (10 min).
  4. Market phase: the team decides what to buy, works out its change, pays and draws the piece on its cardstock crest (3 min).
  5. Second work phase with new prices: short challenges pay less and long ones more, so teams rethink their plan (6 min).
  6. Final market: each team shows its crest and explains what it earned and how it spent it (3 min).

Rules

Variations

Easier

Round prices of 1, 2 and 5 coins and challenges with fewer reps.

Standard

Six stations with different pay, two work phases and a shopping list.

Harder

A team that saves 10 coins through the first market earns 2 coins of interest, and some pieces are discounted as a set.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Start each bank with 2 coins so teams can buy right away. If a team keeps repeating the best-paying challenge, close that station for a while.

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