Double Dutch for Beginners
A step-by-step progression for jumping two long ropes turned at the same time in opposite directions, the classic American street game. It builds coordination, timing and teamwork between the turners and the jumper.
How to play
- Make groups of 4 or 5 and give each two long ropes, 13–16 ft. Two turners stand facing each other about 10 ft apart, each holding one end of both ropes.
- Step 1 (5 min): turners practice turning both ropes at once, alternating hands in an inward eggbeater motion, while the others count "one-two" out loud each time a rope hits the ground.
- Step 2 (5 min): the jumper starts inside, already standing in the middle, and the ropes begin turning. Goal: 5 jumps in a row on alternating feet, like jogging in place.
- Step 3 (7 min): entering. The jumper stands next to one turner, watches the back rope and runs in just as it hits the ground and rises. The group counts jumps out loud.
- Rotate every 3 tries: the jumper becomes a turner, a turner goes to the line. Each group records its best streak.
- Final block (5 min): group challenge, add up as many jumps as possible in 3 minutes, taking turns jumping in and out.
Rules
- Switch roles every three tries so everyone jumps and turns.
- Turners call "go!" once the rhythm is steady before anyone enters.
- If the ropes tangle, stop, straighten them and restart with no blame.
- Safety: the line waits 6 ft away from the ropes and nobody walks behind a turner.
Variations
Easier
Jump a single long rope first, then add the second rope at a slow turn.
Standard
Two ropes, entering from outside and aiming for 10 jumps in a row.
Harder
Inside the ropes, do a full turn, hop on one foot, or have two jumpers enter together.
Adaptations
- Limited mobility: the student turns from a seated position, with the rope end tied to a dowel for easier turning, and keeps the group's count.
- Visual impairment: the jumper starts inside and follows the sound of the ropes hitting the ground while the group counts aloud.
- Fitness level: set a cap of 20 straight jumps per turn to avoid overexertion.
Learning goals
- Time jumps to the rhythm of two ropes.
- Coordinate rope turning with a partner.
- Cooperate by cheering and helping each group member beat their record.
Equipment for a class of 25
- long ropes: 10
Teacher tip
The usual problem is turners dropping their arms too low or turning out of sync; spend time on turning, because nobody can jump without good turners. Slightly heavier ropes make the rhythm easier.
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