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Double Dutch for Beginners

A step-by-step progression for jumping two long ropes turned at the same time in opposite directions, the classic American street game. It builds coordination, timing and teamwork between the turners and the jumper.

PhaseMain activitie
Duration25 min
Ages9–12
SpaceOutdoor yard
Equipmentlong rope
IntensityHigh

How to play

  1. Make groups of 4 or 5 and give each two long ropes, 13–16 ft. Two turners stand facing each other about 10 ft apart, each holding one end of both ropes.
  2. Step 1 (5 min): turners practice turning both ropes at once, alternating hands in an inward eggbeater motion, while the others count "one-two" out loud each time a rope hits the ground.
  3. Step 2 (5 min): the jumper starts inside, already standing in the middle, and the ropes begin turning. Goal: 5 jumps in a row on alternating feet, like jogging in place.
  4. Step 3 (7 min): entering. The jumper stands next to one turner, watches the back rope and runs in just as it hits the ground and rises. The group counts jumps out loud.
  5. Rotate every 3 tries: the jumper becomes a turner, a turner goes to the line. Each group records its best streak.
  6. Final block (5 min): group challenge, add up as many jumps as possible in 3 minutes, taking turns jumping in and out.

Rules

Variations

Easier

Jump a single long rope first, then add the second rope at a slow turn.

Standard

Two ropes, entering from outside and aiming for 10 jumps in a row.

Harder

Inside the ropes, do a full turn, hop on one foot, or have two jumpers enter together.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual problem is turners dropping their arms too low or turning out of sync; spend time on turning, because nobody can jump without good turners. Slightly heavier ropes make the rhythm easier.

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