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Couch Potato Tag

The "screens" chase everyone else, and anyone caught must sit on a couch (a mat) like a couch potato until an active classmate rescues them by exercising together. It builds endurance and dodging skills and gets students thinking about sitting too much.

PhaseMain activitie
Duration15 min
Ages8–11
SpaceField
Equipmentmats, pinnies
IntensityHigh

How to play

  1. Spread 4 mats around the playing area: these are the couches. Choose 4 "screens" in red pinnies; everyone else is an active player (2 min to explain).
  2. On the signal, the screens try to tag the active players. Anyone tagged walks to the nearest couch and sits down.
  3. To get off the couch, an active player must come over, give a double high five and do 5 squats or 10 jumping jacks together. Then both go back into the game.
  4. While a player is doing a rescue at the couch, they cannot be tagged: the couch is safe only during the exercise.
  5. Each round lasts 2 minutes. If 3 or more players are sitting on any one couch at the end, the screens win; otherwise the active players win.
  6. Play 5 rounds with new screens each time. Afterwards, discuss how much time we spend sitting each day and how to break it up with movement.

Rules

Variations

Easier

Use only 3 screens, and rescues take 5 jumping jacks.

Standard

Four screens, four couches and a partner exercise rescue.

Harder

Rescuers must also call out an active habit (walking to school, playing at the park...) and the screens increase to 5.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Place the couches away from walls to avoid collisions. If the screens cannot catch anyone, shrink the playing area with cones.

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