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Arctic Games Stations

A station circuit of traditional Inuit and Alaska Native games from the Arctic, once played indoors during the long winters to stay strong. Students build strength, jumping power, balance and the drive to beat personal records.

PhaseMain activitie
Duration24 min
Ages9–12
SpaceGym or classroom
Equipmentmats, balloons, Poles, cones
IntensityModerate

How to play

  1. Set up 4 stations with mats and make 4 groups of 6. Explain that everyone is trying to beat their own best, not each other (2 min).
  2. Station 1, kneel jump: kneeling on the mat, swing the arms to jump up and land on your feet as far forward as possible. Mark the landing with a cone.
  3. Station 2, two-foot high kick: a partner holds a balloon tied to a dowel at the chosen height; jump with feet together, try to touch it with both feet and land on your feet.
  4. Station 3, seal crawl: in a plank on your hands, travel the length of 2 mats dragging your straight legs behind you.
  5. Station 4, stick pull: partners sit facing each other, soles of the feet together, both gripping a dowel; on the signal, each pulls for 5 seconds without standing up.
  6. Rotate every 5 minutes (20 min). Students keep track of their best at each station and say at the end where they improved most.

Rules

Variations

Easier

Kneel jump landing on hands and knees, balloon at hip height and a one-mat seal crawl.

Standard

All four events with height and distance chosen by each student.

Harder

One-foot high kick with the balloon above the waist and a three-mat seal crawl.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

These events are still contested today at the Arctic Winter Games and the World Eskimo-Indian Olympics. Put the high kick station next to you so you can watch landings.

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